Cloudy with a Chance of Games

Yosuke talks about the challenging year of 2020 and also gives us look what Square Enix is planing for 2021. And it looks bright for cloud gaming! Not only this there is a lot of details onto of the Cloud related stuff as they mention that Acquisitions and mergers to become very heated as content is king.  With the cloud gaming Square name check not only Amazon, Google, Xbox and Playstation they are also mention Tencent.  

Yosuke take a look back at the start of 2020 and talk about the Covid situation, and also how it was to see PlayStation 5 and the Xbox Series X release of these next generation consoles. And how it providing us digital entertainment and how it has evolved and what it holds for the future. This is taken from the Square Enix Investors Relations announcement in the January 1st. He goes onto say that


While new consoles and their improved hardware capabilities are almost certain to provide the public with an array of enticing game experiences, we can also look forward to the continued evolution of these consoles’ platform services, including Sony Interactive Entertainment’s PS Now and Microsoft’s Xbox Game Pass and Project xCloud—this evolution only gaining speed as the eras of 5G and cloud gaming approach. However, existing first-party companies will not be the only entities making their move into this arena, as tech giants Amazon, Google, and Tencent endeavor to strengthen their position in digital entertainment with platform services of their own.

As cloud technologies and 5G continue their race into the mainstream, new and existing platform providers vie to gain the inside track. In this age of competitiveness, the key to victory will be content. Whether a platform succeeds will rely on whether or not it can deliver a sufficient amount of exciting, appealing content to its customers. As such, efforts to secure that content will grow heated, and we can most likely expect a rise in the frequency of mergers and acquisitions as a direct result. This most likely will not only occur between platform providers and publishers/developers, but between publishers and developers, as well. Inversely, we have also seen entertainment content evolve into its own platform upon building a large enough user base. As user bases grow, so does the desire for cross-platform compatibility, resulting is massive communities spanning multiple systems. And as cloud technology becomes ever more prominent, we expect the number of these cases to rise even further.

He continues to talk about working from home in 2020 covid. and some strategy in 2021



Finally, as advancements in AI continue, we fast approach a world in which AI not only automates content, but creates it as well, making it all the more important to reinforce the human role of creativity and diverse perspectives in content development. Only by committing to new means of value creation, bolstering our organizational resilience, and preparing an environment where people with unique perspectives can work together in harmony to establish a portfolio rich in high-quality, compelling and entertaining content, will we be certain to achieve our corporate goals.





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