Cloudy with a Chance of Games

One of the people who ported Celeste to Stadia has talked about their experience in bringing it to the platform. Overall the experience was a pleasant now and they enjoyed the porting process. You can find the full article here.

So of the key takeaways where : –

 … I would much rather develop for Stadia than any console… it’s a real shame that it’s cloud-based, because it really is a technological feat in pretty much every other regard. I just really like having my hardware and software run locally a wee bit too much compared to the average person.

On the bright side, those of us who do care can happily treat Stadia as a Linux system with the SDL lib swapped. It was pretty refreshing to have the majority of a console port’s development be almost 100% in plain sight, and not have a bunch of internal code that will vanish when the generation is over. I’ll probably look back at Stadia development fondly whenever I work on the next new proprietary console.

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By Duncan Baxter

I have been playing since the Commodore 64 days and have basically played every console going since then including the Ouya! I have been a fan of cloud gaming since the Onlive days and that was my favorite platform. Cloud gaming will revolutionize how we play games going forward and it is just a matter of time when it takes off.

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